Nexus One + Android 2.2 (Froyo)

Nexus One + Android 2.2 (Froyo), August 2010, published in Digit IT Magazine
A review of the Nexus - Froyo combination, and where it fits on the market

Using and Optimizing Databases on Android

Using and Optimizing Databases on Android, July 2010, published in Digit IT Magazine
A quick look at the Android database philosophy with implementation examples, as well as general and specific optimizations

Mass Effect 2 review

Mass Effect 2 - review, May 2010, published in Digit IT Magazine
Review of the popular Mass Effect 2 game

The Power of Smileys

The Power of Smileys, December 2009, published in Digit IT Magazine
Studying the keyboard effort that goes into typing smileys (=]) - software and hardware optimizations (published version)

Research topics in client-side technologies

Research topics in client-side technologies, October 2009, published in Digit IT Magazine
Challenges regarding the client-side - server-side equilibrium and possible objectives of future research (published version)

The Systemic Impact of Client-Side Apps

The systemic impact of client-side apps, August 2009, published in Digit IT Magazine
Studying the systemic impact of client-side apps and optimization techniques that can be applied on multiple programming platforms (published version)

State of the art in AR

State of the art in AR, June 2009, published in Digit IT Magazine
Present and future of Augmented Reality - domain definition and fields where AR is already successfully applied (published version)

Improving User Experience

Improving User Experience, July 2008, published on Google Code
Inclusion of standards in gadget-making to achieve the best possible experience, for both users and developers (published version)

Gadget Usage Stats

Gadget Usage Stats, July 2008, published on Google Code
Techniques to obtain anonymous stats about gadget usage (published version)

Using Parameters in Gadget Programming

Using Parameters in Gadget Programming, June 2008, published on Google Code
Improving the development process of a gadget by finding and isolating parameters (published version)

Proper Online Behavior

Proper Online Behavior, December 2007, published on Google Code
Proper communication with other machines, given the network connection status; data fetching and handling; guideline to machine resource usage (published version)

Proper Offline Behavior

Proper Offline Behavior, November 2007, published on Google Code
How communication plays an important role in offline behavior as well; entities involved in this communication (published version)

Object Oriented Programming

Object Oriented Programming (OOP), August 2007, published on Google Code
Is a quick OOP walkthrough, emphasizing script related issues and implementations in desktop gadgets and widgets (published version)

Rotating Objects

Rotating Objects, August 2007, published on Google Code
How to understand rotation geometry and possible uses with UI elements (published version)

Intuitive User Interfaces

Intuitive User Interfaces, June 2007, published on Google Code
Tips and tricks about code writing and object handling, when designing and implementing an interface (published version)